
using System.Collections.Generic;
using UnityEngine;

public class Hello
{
    public static void Run()
    {
        List<float> floats = new List<float>();
        floats.Add(1.0f);
        Debug.Log($"Hello, World, floats count = {floats.Count}");
        
        GameObject go = new GameObject("Test1");
        go.AddComponent<Print>();
    }
}
